![]() ![]() While it is normal to interact with the same characters, especially in an MMORPG, or even an RPG in general, here it's done extremely lazily, which is showed in some weird places where multiple sprites of the same character is on the screen at the same time, as they do not disappear after they are supposed to go somewhere else, or only appear when they are supposed to. Whoops.Īnother problem is that characters are reused way too much. The only redeeming quality about this is that these dailies are of very varied content, which would've mattered if the game didn't play through all content for the player itself which makes it all feel like the same grindy experience. This has plenty of daily challenges that offer rewards and XP, and you better do those each and every day unless you want to get stuck grinding several levels in the nightmare-like properly named auto-attack zone to be able to get the level requirements to get on in the story. ![]() With this said, it might be impossible to think that this game would ever feel grindy, but this assumption is as wrong as anyone could be. The only gameplay in the entire game is to press 1, 2, or 3 at the start of the battle depending of what enemy is being fought to give the illusion of actual gameplay and by constantly going through menus to power up the character. Through the entirety of Omega Zodiac all the player does is to click on the name of the quest objective and the character goes there and either talks to the person, or kills the mobs if it is enemies by auto-attacking. ![]() There is one thing that is wrong in the above statement, though, since this isn't a tutorial as one would think when playing this for the first time. Given the predominance of pay-to-win business models within the category of games that Omega Zodiac falls under, I am also quite interested in seeing how its business model evolves over its lifespan.Omega Zodiac starts off beautifully with a bang, and a neat tutorial in which the goddess Athena is under attack that comes with a practical anti tracking system that brings the player towards the target to make sure that they do not get lost, and an auto attack to not overwhelm anyone while this goes through the basics. It's interesting to see Nutaku branch out in such a significant way and it is equally interesting to see that Proficient City went with a publisher like Nutaku for Omega Zodiac, considering it is an established publisher that just recently launched Wartune on Steam. Omega Zodiac can be played now exclusively on. Other features include PvE and PvP arenas, guilds and guild battles, and five skill trees per class. Three classes-Archer, Knight, and Mage-are available, each with its own set of nine combo skills that have varying effectiveness against different enemy types. The title features dungeon crawling gameplay in a setting that blends Greek and Norse mythology. The launch is fairly significant, as it is the first action RPG to launch on Nutaku's service. As part of Nutaku's efforts to branch out beyond DMM titles and "localize the most promising foreign-language titles for western gaming audiences," the company has localized Omega Zodiac, a browser-based 3D MMORPG created by Proficient City, which is known for publishing Wartune. ![]()
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